PSP NEWS

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Trickbrick v5 Released
Posted By: wraggster

It’s new and improved — Playboy21’s TrickBrick v5. Revamped using moonlight’s vlf library to give TrickBrick that convincing legitimate look; you’ll without doubt drive anger, frustration, sadness, and plenty other emotions through your friend(s) after they believe their PSP was just bricked.

Last Comment By wraggster

 

Jpcsp v0.09 rev. 773 Released: Java PSP Emulator For Windows

Posted By: wraggster

 Shadow and the rest of the JCPSP Team have today released the first build of their PSP Emulator for WIndows written in Java that plays commercial games.
Last Comment By wraggster

 

GoCam! Effect Demo

Posted By: wraggster

Another release from Art:

Here's a demo that shows colour inverted output from the GoCam on the PSP screen in real time, as well as two other colour effects. This is based on the Chotto cam sample at ps2dev.org.
It does nothing else, no saving of photo or video, just an experiment done with the same sample I started on for Laser Invaders.

I considered making a GoCam program around the time I did Laser Invaders, but don't imagine I'll continue what I originally had in mind. I might do something that responds to visual or audio ques to take photos because the PSP is in a case and I need a way to start and stop underwater.

And an entirely unrelated YouTube video shot underwater! The whole PSP and GoCam in a Pelican case is submerged, and the camera is viewing through the polycarbonate lid:
http://au.youtube.com/watch?v=_GJVnLl52vc

Last Comment By wraggster

 

Ganetic Art v1.0

Posted By: wraggster

News/release from KiNGxLeGiTx

This is my first homebrew game i have made the games called Genetic Art its a beta not quiet done yet but try it out please dont talk trash this is after all my first homebrew game

Last Comment By wraggster

 

 

Multimesh Demo

Posted By: wraggster


Art has posted a new release for the PSP:

Hi Guys,
Here's a little demo done with Easy Image Library.

The animated gif is a bit choppy, but the program itself is not an animation.
Not sure exactly what to do with it yet ... Harder than it looks though.
Art.


 Last Comment By wraggster

 

Rockstation 

Posted By: wraggster



Here's a project I started ages ago for my own use but got bored of. I saw Amrcidiot's PSPlay on the front page and remember I had this sitting on my HDD so seeing as though I haven't released anything in ages I'm thinking of putting some work into this and getting it into a decent state. This isn't an official release. All it is is what I had from a few months ago touched up. Its got little bugs here and there and has a lot of code that's needed to be rewrote, all I want to see is if anyone's interested in it so I'm not spending this time on a dead scene.
Readme:

Quote:
..::Rock Station::..
---Controls
--Menu's
Up - Navigate Up
Down - Navigate Down
Left - Change Option
Right - Change Option
Cross - Select Option

--Drum Simulator
Square/Left - Snare
Triangle/Up - Tom 1
Circle/Right - Floortom
Cross/Down - Bass
R - Hihat/Ride
L -Crash/Splash
Start - Pull Up Menu
Analog Stick Left - Change to Hats
Analog Stick Right - Change to Ride
Analog stick Up - Open Hats/Ride Bell
Analog Stick Down - Close Hats/Ride

--Music Composer
-While Composing
Left/Right - Move between Beats
Up/Down - Move between Notes
Select - Begin Playback
Start - Return to main menu

-During Playback
L/R - Skip to beginning of current/next bar

--Guitar Sessioner
Analog Stick Up/Down or D-Pad Up/Down - Strum
Cross/Circle/Square/Triangle - Swap between set chords
Select - Bring up chord config menu
Start - Exit to main menu

---Credits
--Blade_punk/Xsjado
-Coding

--ro0kie42/TacticalBread/Xitherun
-Testing
-Ideas

--Luke Hocking
-Guitar graphics
-Testing
-Ideas

Last comment by wrangstar


 

 

 

 

 
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